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Sonic Generations Ar Tools

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So I've been developing a Sonic Engine in Unreal Engine 4. The physics are pretty solid and everything seems fine however I can't rip Sonic's animations from Sonic Generations. I tried doing it by my self however it doesn't display right. Also I can't seem to find any useful tutorials or posts about ripping Sonic Generations animations. This is what I did: • Unpacked bb3 using QuickBMS.

• Used Gens Archive Editor to extract the content of Sonic.ar.00 • Used the old version of SonicGLVL (that supports exporting) to convert the chr_Sonic_HD.model from the extract to a.dae file. • Used HKXCMD (the Skyrim tool) to convert the.hkx animations from the extract to a.kf format. • Imported the model in 3DS Max. • Imported animation in 3DS Max using nif tools. • Sonic is deformed crazily. • Cry myself to sleep Can you guys tell me what im doing wrong please.

Sonic Generations From Sonic. From the disk and sound folders of Sonic Generations'. Has adapted his SADXsndSharp tool to work with Generations'.ar.

I need those animations for the Engine. If you guys wanna check the engine out feel free to. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file. After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. I tried a different animation and got similar results (used the jog one this time).

Just to make it clear of how I convert animations. • I go to the file folder in command prompt. • I use the command 'hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf' • Then use the converted animation in 3DS Max. PS: Forgot to mention this but when im converting the animations it outputs this to the log that may be useful in finding what im doing wrong: C: Users.

Documents Projects Sonic Generations Hacking SonicGensModel>hkxcmd ExportKF chr_Sonic_HD.skl.hkx sn_idle_loop.anm.hkx exportedanim.kf Non-uniform scaling found while processing 'UpperArm_L'. Non-uniform scaling found while processing 'Hand_L'.

Non-uniform scaling found while processing 'UpperArm_R'. Non-uniform scaling found while processing 'Hand_R'.

Non-uniform scaling found while processing 'Thigh_L'. Non-uniform scaling found while processing 'Foot_L'.

Non-uniform scaling found while processing 'Thigh_R'. Non-uniform scaling found while processing 'Foot_R'. I doubt the output has anything to do with the glitches since pretty much any bone can get deformed and only a few of them are mentioned in the log. The animation usually does fix itself after reimporting it a few times, just make sure to check all the fingers since they can easily be overlooked. I actually haven't touched Generations ripping in quite some time, so maybe someone has already found the solution. If it doesn't eventually load right you could try searching on Sonic Retro since hacking community is the most active there.

Sonic Generations Developers:, (Windows) Publisher: Platforms:,, Released in US: November 3, 2011 Released in EU: November 3, 2011 Released in AU: November 3, 2011 Released in KR: November 3, 2011 This game has unused code. This game has unused graphics. This game has unused abilities. This game has unused music. This game has unused text.

Classic Sonic and Modern Sonic finally meet! Many paradoxes ensue! The PC version is notable for being released after a drought of new Sonic games for the PC, greatly rewarding Sonic fans' patience with a largely unscathed port of Sonic Generations in 2011. Sega still does what Nintendon't. Drivers Para Hp Laserjet P1102w on this page. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Console/PC Differences Unlockable In the console versions of Sonic Generations, you could purchase an item in the Skill Shop called the Sega Genesis/Mega Drive Controller to.